Rather than simply fixing the formations that we’re familiar with from the original games, the Homeworld team have taken things several steps further. So far they’ve have poured six months (!) into this patch to make their vision a reality, and from what I’ve seen so far, it’s just about there.įormations are getting a complete rework. As the Dave stressed repeatedly during the interview “we didn’t want or expect the patch to take this long”, but they have a vision for Homeworld Remastered that they want to see realized, no matter how long it takes. The Homeworld team understands everyone’s frustration. Combine this with the fact that the patch has turned out to be a massive project, and you have the explanation as to why we’ve all been kept in the dark for so long. None of the current Homeworld team members are primarily community/fan facing, they work almost exclusively on the backend and usually must obtain approval before they can release anything to the community. He does a fantastic job and he’s an even more fantastic guy, but at the end of the day, he’s one person, which means that there’s only so much time he can spend on Homeworld. Gearbox has one, count it, one community manager, Joe King, and he’s stretched across every IP that they own. Homeworld, however, is being self-published by Gearbox, which means the marketing and community management support that, say, their Battleborn or Borderlands IP’s receive simply doesn’t exist. They mainly rely on a publisher to perform their marketing, PR, and community management. Yet, there is an explanation: Gearbox is a gaming studio – a large and successful studio, yes, but still a studio in the traditional sense. ![]() ![]() However, I completely understand why fans of the series might feel that Homeworld has been ignored by Gearbox, because the fans themselves have been somewhat ignored. I’d like to emphasize that Gearbox has not been ignoring Homeworld – in fact, they’ve gone far above and beyond the call of duty, which I’ll be diving into in this article. These issues, combined with the fact that fans were told they would receive regular updates but were instead treated to 6+ months of virtual silence has led to a lot of frustration amongst the community, with some vocal fans decreeing that Gearbox has abandoned Homeworld. Brian Martel, Gearbox Software's Chief Creative Officer, has great love and respect for Relic's brilliant, fun and innovative franchise and personally spearheaded Gearbox Software’s acquisition of Homeworld from THQ in 2013.Homeworld fans have been impatiently awaiting an update to Gearbox’s remastering of Homeworld for a few reasons, the big ones being that ship formations don’t work very well, and the single player has several known bugs in certain missions. Its sequel, Homeworld 2, launched in 2003, and was similarly praised by critics for its innovative controls and changes to multiplayer. Following its release in 1999 by publisher Sierra and developer Relic Entertainment, Homeworld received several Game of the Year awards and redefined the RTS genre. The Homeworld series has a long legacy and is regarded by many as one of the best strategy series of all time. Anyone who purchases Homeworld Remastered Collection will also receive free access to the Homeworld Remastered Steam Multiplayer Beta when the collection releases on February 25, 2015. As a free bonus, this collection also includes the original versions of Homeworld and Homeworld 2 with compatibility updates, preserving the purest form of the original releases. The collection includes Homeworld and Homeworld 2, painstakingly remastered by Gearbox in cooperation with key members of the original development team and members of the series’ passionate fan community. ![]() ![]() Homeworld Remastered Collection updates and introduces the landmark space strategy games to modern audiences.
0 Comments
Leave a Reply. |